RoboCup

What is RoboCup?

RoboCupTM (Originally called as Robot World Cup Initiative) is an international research and education initiative. It is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined, as well as being used for integrated project-oriented education.

 

For this purpose, RoboCup chose to use soccer game as a primary domain, and organizes RoboCup:(originally called “The Robot World Cup Soccer Games and Conferences”, now called “RoboCup World Championship and Conference”). In order for a robot team to actually perform a soccer game, various technologies must be incorporated including: design principles of autonomous agents, multi-agent collaboration, strategy acquisition, real-time reasoning, robotics, and sensor-fusion. RoboCup is a task for a team of multiple fast-moving robots under a dynamic  nvironment. RoboCup also offers a software platform for research on the software aspects of RoboCup.

While soccer game is used as a standard problem where broad-range of efforts will be concentrated and integrated, competition is only a part of RoboCup activity.
Current activities of the RoboCup consists of:

    • Technical Conferences
    • RoboCup International Competitions and Conferences
    • RoboCup Challenge Programs
    • Education Programs
    • Infrastructure Development

 

Nevertheless, RoboCup World Championship and Conferences is the central pillar of our activity, where researchers can get together and evaluate research progress.
Currently, RoboCup has four major domains: 

    • Simulation League
      -2D, 3D, 3D Development, Mixed Reality
    • Small Size Robot League
    • Middle Size Robot League
    • Four-Legged Robot League (-2007) > Standard Platoform (2008- )
    • Humanoid League (from 2002)
      – Kid-size, Teen-size

 

 Exhibitions

    • RoboCup Commentator Exhibition 

 

  RoboCupRescue

  • Rescue Simulation League
  • Rescue Robot League
     

[email protected] (since 2006 -)

RoboCupJunior

  • Soccer Challenge
  • Dance Challenge
  • Rescue Challenge

 

The overall description of RoboCup is available from a series of papers, including:  

  • RoboCup 2006: Robot Soccer World Cup X, Springer-Verlag, 2007
  • RoboCup 2005: Robot Soccer World Cup IX, Springer-Verlag, 2006
  • RoboCup 2004: Robot Soccer World Cup VIII, Springer-Verlag, 2005
  • RoboCup 2003: Robot Soccer World Cup VII, Springer-Verlan, 2004
  • RoboCup 2002: Robot Soccer World Cup VI , Springer-Verlag, 2003
  • RoboCup-2001: Robot Soccer World Cup V, Springer-Verlag, 2002
  • RoboCup 2000: Robot Soccer World Cup IV, Springer-Verlag, 2001
  • RoboCup-99: Robot Soccer World Cup III, Springer-Verlag, 2000
  • RoboCup-98: Robot Soccer World Cup II, Springer-Verlag, 1999
  • RoboCup-97: Robot Soccer World Cup I, Springer-Verlag, 1998
  • The RoboCup Physical Agent Challenge Phase-I RoboCup-97, Springer-Verlag, 1998
  • RoboCup: The Robot World Cup Initiative in Proc. of The First International Conference on Autonomous Agent (Agents-97)), Marina del Ray, The ACM Press, 1997.
  • RoboCup: A Challenge AI Problem, AI Magazine, Spring, 1997.
  • The RoboCup Synthetic Agent Challenge 97, Proc. Of IJCAI-97, 1997.
  • RoboCup as a Research Program IROS-97, Grenoble, 1997.
  • RoboCup in Proc. Of IJCAI-95 Workshop on Entertainment and AI/Alife, Montreal, 1995.