INFOMATRIX provides this web site and the possibility to participate to the International Project competition. Use of this site and participation to this contest implies an agreement to abide by and be bound by these terms and conditions. Therefore, please read the following information carefully.
ISC (INFOMATRIX Steering Committee) reserves the right to refuse to post, alter or remove any registration or other transmitted information. ISC may exercise this right without any advance notice to the individual submitting the information.
All information provided by participants shall be true, accurate and up-to-date at all times, including, but not limited to, information concerning intellectual property ownership and rights thereto.
Users agree not to participate with illegal software and/or services (including but not limited to cracking, hacking and virus software/services), ‘free’ work or work whose only compensation is profit sharing, or requests that are deemed by ISC to be offensive or inappropriate. Doing any of the above can result in immediate disqualification the team.
If another user or simply a guest of the site wants to have/buy a project and to get the copyright for it, they should contact the other part that made the project and should know the local and International Laws that may apply. INFOMATRIX Team doesn’t reserves the right to take action against a party that breeches a copyright/sell agreement and will not sell, give or use any part of the project except the purpose it was realized for (the participation to INFOMATRIX contest).
Additional Copyright indemnification of the project.
Team warrants and represents that all work produced for INFOMATRIX (including but not limited to code, algorithms, ideas and/or any other item used to create their deliverables for the contest) are original works of authorship created by team and that the work does not violate any rights, including but not limited to copyright rights. The team agrees to properly declare and explain the places form where they took something (ideas, source code, etc) and what part they use them in their project and what are the original elements.
Use of English
Users agree to use English in all communications on the site to allow ISC to properly answer to all the questions.
Access to source code, deliverables and systems
The participants understand and agree that ISC may examine the work that was delivered. For the final phase the participants agrees to make available to ISC all source code, deliverables and access to systems necessary to fully and completely investigate the allegations.
ISC agrees not to copy, acquire, sell, barter, trade, or use such source code, deliverables or systems, in any manner other than to verify that work was performed as contracted.
Illegal registration and projects
Despite INFOMATRIX’s best efforts to prohibit registration that violate either INFOMATRIX policy or Romanian Laws, it cannot prevent all such registration from being posted, as no system is perfect. The user will be ejected from the site under the terms of ‘fraud’. A participant agrees not to work on any projects that are illegal in nature or violate INFOMATRIX site policy or contracts. INFOMATRIX refuses to support illegal projects.
ISC has set a deadline for delivery of the deliverables for the final and for pre-selection. The participant agrees to deliver the project to the site on or before the delivery deadline.
Using the site
While using this site, you agree not to:
Restrict or inhibit anybody else from using the site.
Post any unlawful, fraudulent, threatening, abusive, defamatory, obscene or otherwise objectionable content.
Post or transmit any information or software that contains a virus or other harmful/disruptive component.
Post or transmit materials in violation of another party’s copyright or intellectual property rights.
Post or transmit information in violation of site rules and/or legal agreements.
For the pre-selection a jury of experts (software engineers, programmers, professional designers, professors, teachers) will evaluate the projects (there are different sections for university students and high school students) and the qualified ones will be announced as soon as possible. There might be multiple reasons for jury’s decision, but the principal criteria for evaluating the projects are on the web site. Due to confidentiality reasons, the INFOMATRIX policy does not accept publishing of scores obtained during this phase of INFOMATRIX. In the final phase, qualified project owners will come to Bucharest and arrange their stands in the exhibition hall.
Exhibition will be open to public for one- two days. In the mean time, the jury will assess the projects during the exhibition. Please note that we are combating prejudices which lead to racial discrimination and we are promoting understanding, tolerance and friendship among nations and racial, religious and ethnical groups.
INFOMATRIX believes strongly in protecting our users’ privacy. Please note that ISC uses the best of its ability to protect all data from external and unauthorized party access by the use of (but not limited to) firewalls and encryption. Additionally it also uses the best of its ability to protect site users from viruses via virus scanning software. However no security system and/or virus system is 100% secure or 100% effective. Should sensitive data be confirmed as compromised, or a virus discovered on an ISC system, ISC will alert the affected user via email (to the address registered on the site). However, due to the nature of security and viruses, ISC strongly advises the user to take their own security precautions, such as personal virus scanning software, and/or encrypting sensitive communications. Given the nature of these matters, should a security compromise or virus incident occur, user agrees that ISC is not liable for the incident (in any way or kind) nor for any repercussions of such an incident (in any way or kind).
By using www.infomatrix.ro you agree to be legally bound by these terms, which shall take effect immediately on your first use of the site. Please note that for any project announced on the website which doesn’t fit to terms and conditions all their ranks will be cancelled.
The ISC may change these terms at any time by posting changes online. Review these terms regularly to ensure you are aware of any changes made by the ISC.
We hope your enjoyment of INFOMATRIX site will be enhanced by the application of these Terms and Conditions. It is our belief that your understanding of the guidelines we have set forth will allow the INFOMATRIX community to continue to be a place where each of us can prosper, grow, and enjoy ourselves within an open and non-threatening environment. Thank you taking the time to read these Terms and Conditions and we hope you’ll enjoy our site and you’ll join the contest.
Find your idea, Create a video and Win!
So, you’ve decided to reveal your Filming skills? Great! First you need to choose an idea. Right after registration starts, you need to register to the competition.
Make a short movie which offers solution for a challenging problem our World is having. Create an exciting and compelling video that offers a solution World’s biggest problems.
You may think about any problem like pollution, technology misuse, hunger, poverty, wars, diseases, environmental issues, inequality in education, reducing moral values, child abuse etc. How can we increase the efficiency of internet use? Can we really help homeless people around? How can we increase the social awareness around enviromental issues? Can technology help to prevent wars? What is the most important problem in today’s education? All these problems are waiting for you to offer a solution.
Choose your topic, offer a solution, and create a video (short film) in which you will convey your message in a story, enhanced with visual and audial effects by using popular video editing tools like (After Effects, Sony Vegas, Movie Maker, Adobe Premiere, Final Cut, iMovie, Pinnacle Studio, Ulead Video Studio etc.)
So, create your team, find your creative friends and a mentor
Your videos should not exceed 10 minutes duration. You can film real people, real videos and edit them by using your favourite video editor program. In your movie you have to use some Cinematic techniques such as;
Choice of shot, and camera movement
Originality in your main idea.
How powerful you convey your idea.
The use of light.
The use of Special effects (FX).
Depth of field, transitions.
A System based on hardware and software.
A hardware control project can be a hardware device using PIC, PLC controllers or controlled by PC. The originality, usability and functionality is important.
Hardware includes: PCs, networks, micro controllers, DSPs, PICs, А/D and D/А converters, OP amplifiers, transistors, diodes, digital circuits, memories, sensors, video cameras, power supplies, passive components, loudspeakers, microphones, antennas, mobile phones, LC displays, optoelectronic components, thiristors, power transistors, modems and similar devices.
Software includes: C, C++, Delphi, MatLab, Visual Basic, Java, C#, Emulating programs for PICs, Programs for DSP, Signal processing and similar applications.
The basic aim of this category is to provide young engineers from diverse subfields and a competing and study chance on hardware controls, electronics devices designs.
The project must be realized, shouldn’t be a project only on the paper. If it’s a big sized project, at least a working prototype should be built. The hardware should be controlled by a software program, shouldn’t be a device which has only manual control. For pre selection phase, a video clip which demonstrates the project, 3D models, photos, plans and building instructions should be sent.
Note: This category is open for all students: high school and university
Challenge-seeking and highly talented programmers!
Create a team with your smartest friends and find a good idea, design your program structure, check last year winner projects and success stories, visit last year’s programming jury blog to get an idea about details of jury evaluation and start working hard.
This category offers young, talented students the opportunity to measure capabilities and to compare themselves to other programming teams from around the world.
The object of programming category is to design and develop an original and innovative real-world application and solution.
You can develop your application in any programming language (C++, C#, Java, ASP, Objective C, ASP.NET, PHP, Actionscript…etc). It is crucial that an application has usability and a proper easy-to-use interface as well as functionality.
Your final submission requires a running application. You are required to provide any program or environment needed to run your final submission without any problem. If you have used code segments from different resources (like using a plugin for jquery) , you must specify the reference address. Any unreferenced copy code segment will be punished strictly with disqualification.
Sample Project Ideas
>> Database driven web or desktop applications.
>> Charting and graph generating applications
>> Flash applications with Actionscript
>> Web services
>> Content management systems
>> Multimedia applications (DirectX, GDI+, OpenGL)
>> Socket programming (multi player games)
>> Cryptography & Security
>> Multithreaded applications
>> Mobile applications (programs for Embedded Devices)
>> GPS or Mapping applications
Challenge-seeking and highly talented programmers are invited to compete in an prestigious programming competition.
Note: This category is open for all students: high school and university
Imagine, design, create your 3D animation!
The computer has become an essential tool for anyone working in the fields of design, photography, videography, illustration, architecture, industrial design, animation, and multimedia and web design. this category explores how using a computer in a generative, uniquely computer way forms can emerge.
Get whatever you can lay your hands on and turn them into a piece of art using a variety of software (3Ds Max, Maya, After Effects, Flash..).. Draw some sketches on paper then scan them into computer; use a software to stitch them together and polish them for final view.. Sketch a car and turn it into a 3D model so it can be used to help ease the display of a car crashing scene.. Compose, edit and mix your music tracks right on your computer to create music.. We will be looking forward to seeing your ideas turned into digital!
Design, Build, and Program Robots!
People have a certain interest in robotics and it is increasing potentially. To make the new generation more curious and passionate about robots, several competitions have been held in different countries around the globe.
Infomatrix invites the best minds from around the world to compete in Robotics category.
Infomatrix 2012 will have 2 subcategories for Robotics; Sumo Robot and Line Follower
Sumo Robot Details:
Two self controlled robots compete and try to push their competitor off the field.
The field is round and the interior surface is painted black and is bordered with a white margin.
In each competition two robots compete. One competition consists of three rounds. If there is a lack of time the matches can be shortened to one round instead of three.
A cross in the middle divides the sumo ring into 4 quadrants. Robots are always placed in 2 opposing quadrants. Each robot points in the opposite direction like indicated by arrows on the cross. The robots can be placed anywhere within the quadrant. The cross will be removed by the referee after positioning of the robots. After placing, the robot may not be moved anymore.
After the two robots have been placed, the referee gives a starting signal. Then the competitors are allowed to push the starting buttons of their robots. This is the last exterior intervention till the end of the game. The robots then have to wait exactly 5 seconds, before they start fighting. An early start counts as a false start and is assessed with a warning or in case of a repetition with a round loss.
The aim of this competition is to find the other robot and push him off the field. A robot is out of the field as soon as he touches the floor outside of the field (height of fall is only a few centimetres). Hardware and competition tactics may not be geared to damage the competitor (“fair play”). If both robots are still in the field after 3 minutes, the game ends with a draw (Time-out).
The base of the robots may not exceed the specified dimensions (see table below) at the start of the game. After the start robots are allowed to “extend” themselves, e.g. extend ramps or wedges or enlarge their base to stabilize. The whole weight of the robot may not exceed the specified weight (see table below).
Any weapons and actuators that could harm the competitor or the audience as well as equipment which sole purpose is the disturbance of the competitor is strictly forbidden (e.g. pliers, cannons, catapults, chain saws, cut-off wheels, blinding devices, etc.). Equipment which anchors the robot into the ground is forbidden as well (e.g. glue, vacuum suckers, wheel-away rubber stoppers, suckers etc.).
Mini Sumo Robot dimensions:
width: 10 cm.
length: 10 cm.
weight: 500 g.
Diameter: 77 cm.
Border: 2,5 cm.
Line Follower Rules
Name of Event: Line Follower
Number of Robots per Event: One or two
Length of Event: 3 minutes maximum
Robot Weight Range: Any
Robot Dimensions: maximum 30 cm wide
Short Description: The objective of this contest is to complete the course in the shortest period of time while accurately tracking the course line from start to finish.
1. General Requirements
1.1. Size and Weight Limits
Dimensional and weight limits for robots shall be strictly enforced. Robots must have passed inspection prior to competing.
1.2. Course Time
Time is measured from the start signal until the time it crosses the finish line. A robot is deemed to have crossed the line when the forward most part of the robot contacts or crosses over the line.
1.3. Time Limit
A maximum of 3 minutes is allowed for a robot to complete the course. A robot that cannot complete the course in the allotted time shall be disqualified.
Time shall be measured by an electronic gate system or by a judge with a stopwatch, based on the availability of equipment. In either case the recorded time shall be final.
1.5. Autonomous Control
Once a robot has crossed the starting line it must remain fully autonomous, or it will be disqualified.
1.6. Arena Edges
A robot that wanders off of the arena surface will be disqualified. A robot shall be deemed to have left the arena when any wheel, leg, or track has moved completely off the arena surface.
1.7. Losing the Line
Any robot that loses the line course must reacquire the line at the point where it was lost, or at any earlier (e.g. already traversed) point.
1.8. Course Specifications
The line following course shall traverse a white rectangle. The line shall be black, 15 mm
wide. There shall be a starting area at the beginning of the course and an exit area at the
end. The line course starts inside the starting area and ends inside the exit area. The start
and end points of the line course shall be clearly marked via a transverse line. There shall
be a 10 cm gap in the starting and finishing lines where the line course passes through
Characteristics of the line course:
A. There shall be no crossovers (e.g. places where the line crosses itself)
B. Switchbacks and hairpins are possible, but the adjacent sections of the line shall be no closer together than 15cm when measured from the center of each line.
C. The closest approach of the line course to the edges of the arena shall be no less than 15cm, measured from the center of the line.
D. The minimal curve radius is 15 cm.
E. Sharp angles may occur, but will not be smaller than 90 degrees.
1.9. Power of Officials
The decisions of all officials regarding these rules and the conduct of the event shall be
All rules subject to change without notice.
This category is open for all students: high school and university